Opus 5 costs half what Fable 5 costs. Anthropic says it's nearly as smart. So I gave both models the exact same 47 build jobs and scored every result. Here's who actually won what — and which one you should pay for.

Anthropic now sells you two top-end models.
Fable 5 is the expensive one. $10 in, $50 out per million tokens.
Opus 5 is the new one. Exactly half that — $5 and $25.
And the pitch on Opus 5 is "nearly all the intelligence of Fable 5, at half the cost."
So every time you fire off a job, you're guessing.
Pay double for Fable 5 in case it matters? Or save half and hope Opus 5 holds up?
Guess wrong on the cheap one and you get slop you have to redo. Guess wrong on the pricey one and you burned money for nothing.
Nobody can answer it from a benchmark table, because benchmark tables are the vendor's own homework.
So I ran both models on the same 47 real build jobs and scored every single result.
You can, and they're below — but they're Anthropic scoring Anthropic.
What's here instead is 47 identical jobs, an independent judge, and every build playable so you can overrule me.
This runs on GoldieBench — my open leaderboard where every AI model gets the same build jobs.
Each job is one prompt: "build me a playable dragon realm", "build me a driving sandbox", and so on. One file, no follow-ups, no hand-holding.
Both models get the identical wording. Whatever comes back is what gets scored — I never touch the code.
Then every build is actually played by a script (it walks, looks around, attacks), a frame is captured mid-play, and a vision judge scores that frame 0–10 against the whole field.
That last part matters. A build that looks fine frozen on load can be dead the moment you try to play it. Scoring a real playing frame catches that.
1. The prompt is identical. Same words to both models, including the same detailed spec for what a good game needs — enemies that chase you, working controls, lit scenes.
2. One shot each. No retries for style, no "try again". First real output is the build.
3. The build is played, not posed. A script clicks in, moves, looks around and attacks before the screenshot is taken.
4. The same judge scores both. Same rubric, same 0–10 scale used for every model on the board. 8.5+ means it would top the task.
5. Failures stay in. Broken builds keep their low score and stay on the page. Hiding wrecks would make this a brochure.
6. You can check my work. Every score below links to the actual playable build. Click it and judge for yourself.
Before my results, here's the vendor's own case for Opus 5 — worth knowing, and worth treating as marketing until tested.
Price: $5 in / $25 out per million tokens — exactly half Fable 5's $10 / $50. A Fast mode runs about 2.5x quicker at twice the base price.
Coding: more than double Opus 4.8 on Frontier-Bench v0.1, and within 0.5% of Fable 5 on CursorBench at half the cost per task.
Reasoning: about 3x the next-best model on ARC-AGI 3. Tops OSWorld 2.0 for computer use — beating Fable 5 there at a third of the cost.
Science: +10.2 points on organic chemistry and +7.7 on protein tasks versus Opus 4.8.
Safety: lowest misaligned-behaviour score of any recent Claude, and the safety filters step in about 85% less often than they do on Fable 5.
"Opus 5 delivers nearly all the intelligence of Claude Fable 5 at half the cost."
— Anthropic, Introducing Claude Opus 5, July 24, 2026
Because CursorBench measures code correctness, and my jobs measure a finished, playable, good-looking thing.
Those are different skills. A model can write correct code and still ship an ugly, empty game — which is exactly what the scores below expose.
So the cheaper model takes the head-to-head — 29 wins to 12, with 6 dead heats.
But the split by job type is the real finding, and it's sharp.
Games are basically a coin-flip. Across the 23 game jobs it's Opus 5 12, Fable 5 10 — and Fable 5 actually edges the average (8.16 to 7.99). If your work is games, the pricier model still earns its keep.
Everything else is a landslide. Across the 24 visual, simulation and page jobs — shaders, particle systems, orbital sims, dashboards, promos — it's Opus 5 17, Fable 5 2. Average 8.57 to 8.04.
That's the sentence worth remembering: on games it's a toss-up, on everything else Opus 5 wins outright — and it costs half as much either way.
Read that as a routing rule, not a ranking: default to Opus 5 and pocket the 50%, then reach for Fable 5 on the specific game-craft jobs where it still has the edge.
It doesn't win more — it lost 29 of these 47 jobs to a model at half the price.
Where it does still win is a real, narrow pattern (game craft), and that's worth paying for on those jobs. Paying double on everything else is just habit.
Games first, most impressive first. Left is Fable 5, right is Opus 5. The green border marks the winner, the score is the judge's, and every screenshot is a real playing frame — click it to open the actual build.
The wrecks are in here too, labelled honestly. That's the point.
Outrun — synthwave horizon driving game with pseudo-3D road.
▶ play Fable 5
Gorgeous synthwave palette with banded retro sun, parallax mountains, glowing palms and neon-edged pseudo-3D road with a curving horizon and traffic — genuinely polished and on-brief; only n
▶ play Opus 5
Gorgeous synthwave scene nails the brief — striped sun, glowing pink/cyan road edges, palm trees, mountains, and a real curving pseudo-3D ribbon with pickups and combat HUD (kills/hostiles).
Voxel Craft — Minecraft-style sandbox, place + break blocks, day/night cycle.
▶ play Fable 5
AAA rebuild is an authentic textured Minecraft: procedurally-textured grass/dirt/stone/wood blocks (not flat colors), a blocky tree, flowers and stone structures, a first-person hand with a
▶ play Opus 5
Strong terrain generation with varied blocks, trees, and a genuine day/night cycle (screenshot shows night phase with dimmed lighting and 3 active mobs), plus a clean HUD, hotbar, and place/
Crypt — torch-lit dungeon crawler.
▶ play Fable 5
AAA rebuild via the threejs-game-director skill transforms it into a real torch-lit crawler: warm-lit cracked-stone walls, a stone sarcophagus, a flaming torch held in first-person, scattere
▶ play Opus 5
Strong torch-lit crypt with a menacing skeleton enemy front-and-center, weapon in hand, full HUD (health/stamina/torch, minimap, kills/depth/foes) and atmospheric banner — clearly a combat-r
Skyrim-lite — first-person open-world fantasy explorer.
▶ play Fable 5
AAA rebuild is showcase-grade: a dramatic Nordic dusk valley with layered snow-capped peaks, pine forests and ruins, a first-person sword AND studded wooden shield in real PBR wood/metal/lea
▶ play Opus 5
Strong atmospheric first-person build with polished HUD (compass, sneak/kills chips, three meters), gorgeous dusk skybox, layered snow-capped mountains, pines, winding path and convincing he
RPG — top-down RPG with sprites, combat, inventory.
▶ play Fable 5
Iterated rebuild renders a polished top-down Emberfall RPG: a checkerboard overworld with trees, a dirt path, a lake, scattered loot, a readable pixel hero and a green slime enemy with an HP
▶ play Opus 5
Strong: gorgeous low-poly 3D world with a real armored player, visible sword-wielding enemies, full HUD (HP/stamina/souls, kills/threats/gold), inventory hotbar and functional minimap all re
Neon Racer — fullscreen neon racer with vapor-trail particle effects.
▶ play Fable 5
Renders cleanly with strong on-brief neon aesthetic — glowing pink/cyan road edges, retro grid, colorful pylons and dashes create a convincing synthwave scene. Weaknesses: the vapor trail pa
▶ play Opus 5
Gorgeous vaporwave 3D scene with glowing vapor-trail particles, neon road edges, radar with tracked threats, and rich HUD — the vapor plume behind the craft is exactly on-brief and the twin-
3D Racer — third-person racing game with a track and obstacles.
▶ play Fable 5
Strong, clean third-person 3D racer with proper perspective road, curbs, trees, colorful obstacles, follow-cam, HUD, lives and touch controls all rendering crisply. Solid and shippable, but
▶ play Opus 5
Gorgeous low-poly scene with a detailed F1 kart, banked track, barriers, cones, barrels, grandstands, trees and a live minimap plus rich HUD (velocity, surface, laps, threats). Combat/threat
Flight Simulator — take off, fly over terrain, full flight HUD, land on the runway.
▶ play Fable 5
One-shot: real aircraft model (wings/prop/gear) on runway w/ centerline + edge lights + tower, complete glass PFD (speed/alt tapes, pitch ladder, heading ribbon), autopilot demo rolls. Alt t
▶ play Opus 5
Gorgeous low-poly terrain with detailed aircraft, hangar, runway markings, and a complete pro-grade HUD (airspeed tape, ADI attitude ball, VS, radar alt, throttle) plus combat with hostiles/
Parachute Drop — jump from a plane, freefall, pull the chute, steer to land in a jungle clearing.
▶ play Fable 5
One-shot: spread-eagle articulated skydiver over jungle canopy + river, wind streaks, altimeter tape + vspeed HUD, auto-jump demo. Cloud sprites read flat from above. Eyeballed.
▶ play Opus 5
Strong: gorgeous low-poly deployed canopy with detailed rigging lines, articulated skydiver, layered clouds/terrain and a complete HUD (altitude, descent/health bars, dist-to-target compass,
Twilight Vale — 3D open-world RPG with combat, terrain, weather.
▶ play Fable 5
AAA rebuild is showcase-grade: an authored hooded hero with a glowing trailed weapon on a moody twilight field of glowing mushrooms, floating crystals and rune-stones, live storm weather wit
▶ play Opus 5
Polished twilight atmosphere with cohesive HUD, minimap with foe blips, weather particles, and a characterful sword-wielding hero, but the visible world is dominated by flat empty sandy terr
Game — generic 'make a game' open prompt.
▶ play Fable 5
Clean 3D neon arena renders well with polished glowing walls, floating gold orbs, red chasers, and complete mechanics (score/lives/invuln/restart), but it's a fairly familiar collect-and-dod
▶ play Opus 5
Gorgeous low-poly alien arena with a well-modeled mech, polished sci-fi HUD, working minimap showing 5 hostiles, and full combat loop wired in (kills/waves/bolts). Strong and shippable, but
The Dragon Realm — Skyrim-style frozen open world, walk-into-the-snow, draw your sword. Julian's flagship deep-build prompt.
▶ play Fable 5
Clean, atmospheric frozen scene with layered mountains, snow-capped pines, standing stones and a brazier fire that reads clearly as a Skyrim-inspired vale; solid low-poly polish and full con
▶ play Opus 5
Gorgeous atmospheric frozen world — aurora, moon glow, snowy terrain, low-poly pines, ruins, and a well-modeled armored third-person character with sword DRAWN and full HUD (compass, health/
GTA Drive — open-city driving sandbox: steal cars, outrun cops, traffic, wanted level, minimap.
▶ play Fable 5
One-shot: sunset boulevard, glowing dusk facades, orange car w/ cabin + taillight, attract-mode drift w/ tire smoke, speedo + minimap + damage HUD. Facade emissive runs hot. Eyeballed.
▶ play Opus 5
Gorgeous cohesive art direction — detailed low-poly car with wheels/shadow, layered cityscape, refined HUD with integrity/velocity/wanted stars and a live minimap showing cop (red) and playe
GTA On-Foot — third-person city streets on foot: weapons, shooting, pedestrians, cover, wanted stars.
▶ play Fable 5
One-shot: night city w/ dense lit windows, DINER neon, rain streaks, lamp pools, blocky humanoid player, cohesive HUD + minimap + wanted stars. Dark at street level but atmospheric. Eyeballe
▶ play Opus 5
Gorgeous dusk city with clean third-person rig, polished HUD (health/stamina/ammo/wanted stars/minimap), fountain, benches, cop car and cover props — clearly a strong shippable build. Screen
Dogfight — air-combat shooter.
▶ play Fable 5
Renders cleanly with a solid 3D scene—chase-cam plane, clouds, mountains, HUD, health bar and crosshair all present and on-brief. But no enemies visible in the shot and the plane looks sligh
▶ play Opus 5
Gorgeous low-poly jet, layered HUD, radar with 4 bogeys, gradient sky and terrain with pull-up warning all render cleanly and read as a real dogfight sim; slightly short of top since the scr
Nordic Crypt — torch-lit Nordic dungeon crawler, ancient ruin to explore, first-person.
▶ play Fable 5
Strong atmospheric first-person crypt with convincing stone-block walls, warm torch glow, vignette, and clean rune-styled title; the huge foreground flame sprite reads slightly like an over-
▶ play Opus 5
Strong first-person crypt crawler with a clear enemy (Crypt Shade with health bar) approaching, first-person axe viewmodel, HUD with health/vigor/kills/minimap, and a torch-lit chandelier —
Raycaster Maze — build a Wolfenstein-style 3D maze you can walk through.
▶ play Fable 5
Iterated rebuild renders a clean DDA raycaster maze with colored walls, correct fisheye correction, crosshair, hearts and a zap meter, plus a detailed minimap showing player heading and colo
▶ play Opus 5
Strong polished HUD, minimap, weapon model and full combat framework (12 hostiles, purge objective) plus textured walls—but the screenshot shows no visible enemies and an overly blurry/washe
Dragon Flight — fly a dragon through neon rings at speed, full HUD, fire-breath, fury meter.
▶ play Fable 5
Renders cleanly with a polished neon HUD (speed/score/rings/fury), a large glowing ring, floating decor and a green winged dragon — all brief elements present. Weak spot is the camera framin
▶ play Opus 5
Gorgeous stylized dragon with articulated wings, spine and belly plates plus a polished full HUD (hull/fury/alt/spd/combo, rings, kills, hostiles, distance marker) — clearly shippable and co
Neon City — cyberpunk neon-lit city you drive through.
▶ play Fable 5
Strong on-brief cyberpunk drive: clean neon road edges, glowing buildings with colored strips, magenta hood reflection and a proper first-person perspective all render well. The near hood re
▶ play Opus 5
Strong polished HUD (hull/boost/speed/kills/hostile), a nicely modeled neon vehicle with soft shadow, and a coherent purple cyberpunk street with lane dashes and neon strips — but the scene
Neon Blaster — juicy arcade space shooter, waves, bosses, power-ups, screen-shake, synth music.
▶ play Fable 5
Screenshot shows a polished, on-brief neon shooter with glowing enemies, a firing player ship, a colorful starfield, and a clean HUD; source backs juicy features (waves, bosses, power-ups, s
▶ play Opus 5
Strong 3D presentation with polished HUD, minimap, ship model and space environment, but the brief asked for a 2D-style JUICY ARCADE space shooter with waves/bosses/power-ups — the screensho
Doom — put monsters in the raycaster maze and let them chase you.
▶ play Fable 5
Iterated rebuild lands a complete DOOM-style raycaster: textured corridor walls with correct perspective, a gun and crosshair, a visible demon enemy, an HP/kills/wave HUD and a live minimap
▶ play Opus 5
Strong polished HUD, textured raycaster walls, weapon viewmodel, and a detailed minimap show real engine work, plus counters imply combat (01/10 kills, 09 demons left). But the screenshot sh
Arcade — classic arcade-style game (pick: tetris, breakout, snake).
▶ play Fable 5
Clean, polished neon breakout with glowing rainbow bricks, gradient paddle, twinkling starfield, particle effects, autopilot demo, multi-input controls and level progression — strong and shi
▶ play Opus 5
Visually impressive 3D neon arena with polished HUD, minimap, health/boost meters, combat feedback ('HULL HIT -9'), and hostiles on radar — but the brief explicitly asked for a CLASSIC arcad
Pool — physically simulated billiards game.
▶ play Fable 5
Renders a clean 3D table with wood rails, six pockets, full 15-ball rack and cue ball, plus solid drag-to-aim physics and ball-ball collisions; slightly generic camera angle and the rack has
▶ play Opus 5
Visually rich pool hall with detailed table, pendant lamps, spectator stools, and a working minimap plus combat feedback ("WRAITH CRACKED +120", enemies visible), but this is fundamentally a
Black Hole — gravitational lensing visualisation.
▶ play Fable 5
Strong Interstellar-style render with a clean event-horizon shadow, tilted accretion disk wrapping over/under the black hole, visible Doppler beaming brightening one side, and a subtle lense
▶ play Opus 5
Stunning Schwarzschild ray-traced lensing with a convincing event horizon, warped accretion disk arcing over/under the shadow, Doppler beaming, and a rich lensed starfield — plus a polished,
Path Tracer — physically-correct ray-traced renderer.
▶ play Fable 5
Textbook Cornell box with convincing colored-wall bleeding, a golden metal sphere with sharp reflections showing the room, and a glass sphere with proper refraction/caustics and a purple sph
▶ play Opus 5
Strong Cornell-box render with convincing refractive glass, rough gold/aluminium metals, checkerboard floor, soft area-light shadows and visible color bleeding — a genuine progressive path t
Synthwave — sunset-grid synthwave loop.
▶ play Fable 5
Nails every synthwave staple — banded gradient sun, glowing perspective grid, layered mountain silhouettes, starfield and neon pylons with strong purple/pink/cyan palette and clean typograph
▶ play Opus 5
Gorgeous atmospheric synthwave with a striped banded sun, wireframe mountain ridges, receding neon poles, starfield and interactive palettes/speed — the Inferno palette here glows beautifull
Galaxy — particle galaxy you can swirl with your mouse.
▶ play Fable 5
Strong render with a convincing spiral disk, warm-core-to-blue-outer color gradient, glowing core, background starfield, and inertia-based swirl/zoom controls. Spiral arms read as slightly d
▶ play Opus 5
Stunning multi-arm spiral with a glowing core, gradient star coloring (gold→pink→blue), halo, and distant starfield — visually the strongest galaxy render, backed by rich swirl/orbit/zoom/su
Aurora — northern lights animation.
▶ play Fable 5
Beautiful WebGL fragment shader with layered green-blue aurora ribbons, twinkling starfield, snow-rimmed mountain silhouette, and elegant title typography — genuinely convincing northern lig
▶ play Opus 5
Gorgeous WebGL curtains with realistic vertical streaks, layered mountains, starfield and water reflection make this a full cinematic scene; polished palette switcher and typography plus ref
Plasma — hypnotic full-screen plasma effect with palette switcher, click ripples.
▶ play Fable 5
Gorgeous smooth full-screen plasma with rich color banding, glowing title, and clean palette/hint UI; ripples and 6 palettes are implemented in source. Very close to the top of the field but
▶ play Opus 5
Stunning WebGL fragment-shader plasma with smooth flowing interference, cosine palettes, visible ripple singularity, 6 palette pills with gradient swatches, blended transitions and a 2D fall
Boids — flocking-birds emergent behaviour simulation.
▶ play Fable 5
Strong 3D boids sim: cone-shaped birds with cyan-magenta gradient clearly flocking within a subtle wireframe bounds box, plus attract/scatter marker and clean title UI. Docks slightly for th
▶ play Opus 5
Strong 3D boids sim with a visibly cohesive flock of colorful winged birds, glowing leader, bounding cage, grid floor and full parameter controls (separation/alignment/cohesion/vision/hawk)
Fractal — interactive fractal explorer (mandelbrot or julia).
▶ play Fable 5
Renders a clean, high-iteration Mandelbrot with sharp filament detail and a rich red/blue gradient, plus full pan/zoom/pinch, Julia toggle, morphing constant, and autoplay zoom. Very strong
▶ play Opus 5
Strong GPU-shader Julia set rendering with clean smooth boundaries, full interactive toolkit (mode toggle, auto-zoom, hue/iteration sliders, pan/zoom/pinch, tap-to-spawn Julia) and a live HU
Reaction-Diffusion — Turing pattern generator.
▶ play Fable 5
Strong Gray-Scott implementation with a beautiful teal-gold glowing palette, clean coral maze patterns filling the screen, and solid UI with presets, drawing, and reseed; the smooth-scaled u
▶ play Opus 5
Strong Gray-Scott sim with glowing mitosis-style blobs, clean neon palette, full control panel (f/k, diffusion, 10 presets, palettes, brush, drift) and live 52fps readout. Visually gorgeous
Cloth — physical cloth simulation draping over an object.
▶ play Fable 5
Strong Verlet cloth with structural+shear constraints draping convincingly over the sphere, nice gradient texture and folds visible in the render; loses a touch to slight harsh specular blow
▶ play Opus 5
Strong Verlet cloth showing convincing draping folds over the sphere with a colorful checkered texture, shadows, and rich controls (shapes, wind, pin, wireframe); the drape reads a touch cru
Voxel — voxel-art landscape (Minecraft-style).
▶ play Fable 5
Iterated rebuild holds its excellent standard: a gorgeous floating voxel island with grass/stone/snow biomes, trees, ponds, drifting clouds and colorful flying birds, a day/night toggle and
▶ play Opus 5
Strong voxel island with lush layered trees, sand beaches, tinted water and floating clouds/birds plus polished UI and controls; weakened by the harsh flat-orange sky fill that reads as a so
Web-OS Desktop — a working desktop with windows, dock, Notes / Paint / Terminal apps.
▶ play Fable 5
Renders cleanly with a polished menubar, blurred glass dock with hover labels and running-app dots, and all three apps (Notes, Paint, Terminal) launched and cascading correctly with working
▶ play Opus 5
Stunning execution: glassmorphic windows with mac-style traffic-light controls, three live apps stacked (Notes/Paint/Terminal), functional dock, menubar clock, and a gorgeous animated Three.
Fluid — WebGL fluid simulation with swirling particles.
▶ play Fable 5
Renders beautifully with elegant curl-noise flow lines and a lovely cyan-to-magenta speed-based gradient, plus autopilot vortex and clean pointer interaction. Strong and shippable, but it's
▶ play Opus 5
Strong curl-noise flow with 20k additive particles forming coherent swirling filaments, clean gradient title and full control set (reset/palette/swirl, drag-to-stir). The screenshot reads sl
Orbit — N-body gravitational simulation.
▶ play Fable 5
Renders cleanly with a glowing sun, colored planets, starfield and solid 3D orbit/zoom/spawn controls plus real N-body physics with softening and substeps; however the screenshot shows no vi
▶ play Opus 5
Gorgeous 3D N-body sim with a glowing central star, 167 orbiting bodies with velocity trails, merges counter (12), tilted disks and companion cluster — genuine physics with softening, subste
Solar — accurate planetary solar system.
▶ play Fable 5
Renders cleanly with all 8 planets, elliptical orbit rings, glowing sun, Saturn's ring, and a polished title/legend UI; log-scaled distances plus interactive orbit/zoom controls are a though
▶ play Opus 5
Strong 3D build: banded textured Sun with layered glow, all planets on inclined elliptical orbits, visible Earth+Moon, Saturn's rings, a convincing asteroid belt, plus real-data info panel a
Lava Lamp — slow blob morph animation.
▶ play Fable 5
Strong metaball merging with convincing rim/glow and interactive stir/hue controls, but the blobs clumped into one oversized green mass filling most of the frame rather than distinct rising
▶ play Opus 5
Gorgeous shader metaball fluid with convincing tapered glass body, glowing gold cap and ribbed metal base, plus palette switching, heat slider and pointer interaction — clearly matches the f
Waves — animated ocean wave simulation.
▶ play Fable 5
Renders a convincing 3D wave field with faceted specular highlights, bobbing buoys, and orbit/ripple controls, but the blown-out white specular glare feels harsh and the sun ball reads as an
▶ play Opus 5
Strong: convincing Gerstner wave surface with sunset foam highlights, floating buoys that bob on the sea, and a polished sea-state control panel with presets. Weak: only 20fps and dense mesh
Fireworks — interactive fireworks display.
▶ play Fable 5
Clean starfield with subtle gradient and a nicely styled title, plus solid physics/palette variety in code (rings, sparks, flash), but the captured moment shows an empty sky with just one fa
▶ play Opus 5
Stunning multi-type bursts (rings, peonies, chrysanthemums, willows) over a beautifully lit skyline with reflections, moon, and stars; rich UI with auto/finale/sound controls and live stats
Particle Forge — sculpt swirling particle systems with mouse gravity.
▶ play Fable 5
Clean render with a glowing forge core, ringed particle formation and legible mode/hint HUD; the repel state correctly pushes particles into a crisp orbital shell. However the particles read
▶ play Opus 5
Gorgeous dense 26k-particle field with rich additive-blended color, glow sprites, and a comprehensive control panel (7 shapes, 4 gravity modes, force/pull sliders, burst/pause/auto-orbit) pl
Matrix — Matrix-rain falling-glyphs animation.
▶ play Fable 5
Clean, dense katakana rain with proper fading trails, glowing bright heads, and a polished neon MATRIX title; screenshot shows a cyan hue (default green is genre-canonical) and the effect re
▶ play Opus 5
Strong glyph field with authentic katakana/mixed characters, polished HUD, palette/pulse/speed controls, and a visible shockwave ripple — but the streams look faint and static in this frame
Terrain — procedural 3D terrain explorer.
▶ play Fable 5
Renders a convincing infinite terrain with snowy peaks, sandy slopes and grassy valleys, plus solid chunked LOD, auto-fly and full drag/keyboard/pinch controls; the vivid green splotches rea
▶ play Opus 5
Strong island terrain with convincing height-based color ramp, sandy shores, snow-capped ridges, translucent water and a rich HUD/control panel; weak point is the flat black tree cones that
AIPB Promo — Remotion-style cinematic motion-graphics video advert for the AI Profit Boardroom, auto-playing scenes, animated stats, end CTA.
▶ play Fable 5
One-shot: clean gold-on-aubergine auto-playing ad, count-up stats caught mid-animation, progress bar + scene dots, deterministic 30s loop. Eyeballed.
▶ play Opus 5
Gorgeous cinematic 3D wireframe icosphere backdrop with floating particles, gradient brand title, and full HUD (timeline, progress dots, controls) make this genuinely Remotion-grade; slightl
Landing Page — modern marketing landing page (one-shot).
▶ play Fable 5
Renders with a slick animated 3D starfield, floating shapes, and clean glassmorphic feature cards, but the screenshot captures the features section with the torus knot visually intruding ove
▶ play Opus 5
Strong 3D WebGL scene with floating geometry, polished glass cards, animated gradient headings and clean feature grid give it a genuine premium SaaS feel; the busy 3D blob overlapping the ce
Wormhole — 3D wormhole tunnel flythrough.
▶ play Fable 5
The tunnel core with depth-fading rings and colorful particles reads convincingly as a wormhole and the UI/title are clean, but the flat teal fog fills most of the frame instead of an immers
▶ play Opus 5
Stunning depth with concentric glowing rings receding to a bright core, layered wireframe mesh, colorful motes, and radiating light streaks — genuinely reads as a 3D wormhole flythrough with
Members post their wins every day — agency owners, ecom founders, course creators, solo operators across 38 countries. Real businesses, real numbers, in their own words.
Read the 158-page wins doc →Knowing the split only pays off if switching is one click. That's what the Agent Operating System does — every model in one place, sharing one memory, so you route each job to the right brain instead of paying flagship prices for all of them.
No — that's the biggest myth about it. The everyday 90% runs on free local models on your own machine, free API tiers slot in as profiles, and for frontier work it drives the Claude subscription you already pay for — it plugs into your Claude Code CLI, so you're not paying twice.
Routing by job the way this page shows is itself the biggest saving. Inside the Boardroom there are full token-optimisation tutorials on top.
In Claude Code, the model is just a flag:
claude --model claude-opus-5 -p "build me a driving sandbox"
claude --model claude-fable-5 -p "build me an arcade game"
Check which account you're on:
claude auth status
And in the Agent OS, the Claude engine is one line in ~/.agentic-os/config.json:
{ "claudeModel": "claude-opus-5" }
Restart the dashboard and every Claude surface uses it. No rebuild.
Normal, and meaningless. A model's training data predates its own launch, so it guesses an old name for itself.
Trust the flag and claude auth status, not the model's self-description.
47 identical builds: Opus 5 29 wins, Fable 5 12 — at half the price.
12–10 across 23 game jobs, with Fable 5 edging the average.
17–2 across 24 visual and sim jobs, 8.57 to 8.04.
Default to Opus 5, keep Fable 5 for game craft, halve the spend.
Every build on this page is playable — one click, judge it yourself.
Broken builds kept their low scores. No cherry-picking.
Members post their wins every day — agency owners, ecom founders, course creators, solo operators across 38 countries. Real businesses, real numbers, in their own words.
Read the 158-page wins doc →